Deacon
A Ceresian priest is skilled in healing and has considerable supernatural powers. He is welcomed by the army that he supports, and is always willing to call upon the gods to bless his fellow men.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison.
Information
Advances from: | Acolyte |
Advances to: | Monsignor |
Cost: | 34 |
HP: | 36 |
Movement: | 5 |
XP: | 56 |
Level: | 2 |
Alignment: | lawful |
ID | Ceresian Deacon |
Abilities: | cures, heals +8 |
Attacks (damage - count)
staff melee | 6 - 2 impact | ||
lightbeam ranged | 7 - 4 arcane | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | - | 0% | |
Deep Water | 100 | 20% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 40% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 30% | |
Unwalkable | 100 | 20% | |
Village | 1 | 60% |